Inheritance: MonoBehaviour
Exemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     inspector = gameObject.GetComponent ("VoxemeInspector") as VoxemeInspector;
 }
Exemplo n.º 2
0
    private void OnEnable()
    {
        initialPosition = transform.position;
        initialRotation = transform.eulerAngles;

        help = GameObject.Find ("Help").GetComponent<Help> ();
        inputController = GameObject.Find ("IOController").GetComponent<InputController> ();
        outputController = GameObject.Find ("IOController").GetComponent<OutputController> ();
        inspector = GameObject.Find ("BlocksWorld").GetComponent<VoxemeInspector> ();
        windowManager = GameObject.Find ("BlocksWorld").GetComponent<ModalWindowManager> ();

        if (cursorToggleAllowed)
        {
            Screen.lockCursor = false;
            Cursor.visible = true;
        }
    }