// Use this for initialization void Start() { inspector = gameObject.GetComponent ("VoxemeInspector") as VoxemeInspector; }
private void OnEnable() { initialPosition = transform.position; initialRotation = transform.eulerAngles; help = GameObject.Find ("Help").GetComponent<Help> (); inputController = GameObject.Find ("IOController").GetComponent<InputController> (); outputController = GameObject.Find ("IOController").GetComponent<OutputController> (); inspector = GameObject.Find ("BlocksWorld").GetComponent<VoxemeInspector> (); windowManager = GameObject.Find ("BlocksWorld").GetComponent<ModalWindowManager> (); if (cursorToggleAllowed) { Screen.lockCursor = false; Cursor.visible = true; } }