void Update()
 {
     waitingToEditPrompt.gameObject.SetActive(false);
     if (IsOwnershipPending())
     {
         if (currActor.IsLocallyOwned())
         {
             // We've successfully gotten ownership. Reset the time and show inspector contents.
             lastOwnershipRequest = Mathf.NegativeInfinity;
             SetShowingContentInternal(true);
         }
         else if (Time.unscaledTime > lastOwnershipRequest + OWNERSHIP_CHECK_DELAY_S)
         {
             // We've failed to get ownership in the allotted time. Show the waiting to edit message.
             SetShowingContentInternal(false);
             waitingToEditPrompt.gameObject.SetActive(true);
             waitingToEditText.text = $"Waiting to edit after {currActor.GetLockingOwnerNickName()}";
         }
     }
     else if (!currActor.IsLocallyOwned())
     {
         // Safeguard case:
         // We may be showing content already, but have somehow lost ownership.
         SetShowingContentInternal(false);
         waitingToEditPrompt.gameObject.SetActive(true);
     }
 }
Exemplo n.º 2
0
    public static string GetUnableToEditActorReason(VoosEngine engineRef, string actorName)
    {
        VoosActor currentActor = engineRef.GetActor(actorName);

        if (currentActor == null)
        {
            return($"The actor does not exist anymore.");
        }
        if (currentActor.IsLockedByAnother())
        {
            return($"{currentActor.GetLockingOwnerNickName()} is editing '{currentActor.GetDisplayName()}'.");
        }
        return(null);
    }