Exemplo n.º 1
0
    public void UpdateAllFields()
    {
        if (!ui.nameField.isFocused)
        {
            ui.nameField.text = actor.GetDisplayName();
        }
        if (!ui.tagsField.isFocused)
        {
            ui.tagsField.text = actor.GetJoinedTags();
        }
        if (!ui.descriptionField.isFocused)
        {
            ui.descriptionField.text = actor.GetDescription();
        }

        // this pattner (remove listener, set, add again) is a hack to make the undo system worl
        ui.hideInPlayModeToggle.onValueChanged.RemoveListener(ToggleHideInPlayMode);
        ui.hideInPlayModeToggle.isOn = actor.GetHideInPlayMode();
        ui.hideInPlayModeToggle.onValueChanged.AddListener(ToggleHideInPlayMode);

        ui.isOffStageToggle.onValueChanged.RemoveListener(OnOffstageToggleChanged);
        ui.isOffStageToggle.isOn = actor.GetIsOffstageEffective();
        ui.isOffStageToggle.onValueChanged.AddListener(OnOffstageToggleChanged);

        // Only let user toggle on/off stage if this is an unparented actor.
        ui.isOffStageToggle.interactable = !actor.IsParentedToAnotherActor();

        // ui.isOffStageToggle.gameObject.SetActive(editMain.ShowAdvanced());
    }