Exemplo n.º 1
0
 public Setting()
 {
     background   = new BasicEntity();
     musicControl = new VolumnControl();
     soundControl = new VolumnControl();
     title        = new TextEntity();
     apply        = new Button();
     cancel       = new Button();
 }
Exemplo n.º 2
0
        public SettingUI()
        {
            var unit = Global.Instance.Unit;

            SoundManager.Instance.Backup();
            title = new _2DModel("SETTING", ResManager.Instance.NotifyFont, new Vector2(unit * 2, unit / 2), Color.Red);
            musicVolumnControl = new VolumnControl(new Point(unit * 2, unit * 2), VolumnControl.Type.Music);
            soundVolumnControl = new VolumnControl(new Point(unit * 2, unit * 4), VolumnControl.Type.Sound);
            playerSelector     = new CharacterSelector(new Point(unit * 2, unit * 6), CharacterSelector.Type.Player);
            mummySelector      = new CharacterSelector(new Point(unit * 2, unit * 8), CharacterSelector.Type.Mummy);
            scorpionSelector   = new CharacterSelector(new Point(unit * 2, unit * 10), CharacterSelector.Type.Scorpion);
            zombieSelector     = new CharacterSelector(new Point(unit * 2, unit * 12), CharacterSelector.Type.Zombie);

            apply  = new Button("APPLY", new Point(unit * 20, unit * 3), EventBoard.Event.ApplySetting);
            cancel = new Button("CANCEL", new Point(unit * 20, unit * 6), EventBoard.Event.CancelSetting);
        }