public Setting() { background = new BasicEntity(); musicControl = new VolumnControl(); soundControl = new VolumnControl(); title = new TextEntity(); apply = new Button(); cancel = new Button(); }
public SettingUI() { var unit = Global.Instance.Unit; SoundManager.Instance.Backup(); title = new _2DModel("SETTING", ResManager.Instance.NotifyFont, new Vector2(unit * 2, unit / 2), Color.Red); musicVolumnControl = new VolumnControl(new Point(unit * 2, unit * 2), VolumnControl.Type.Music); soundVolumnControl = new VolumnControl(new Point(unit * 2, unit * 4), VolumnControl.Type.Sound); playerSelector = new CharacterSelector(new Point(unit * 2, unit * 6), CharacterSelector.Type.Player); mummySelector = new CharacterSelector(new Point(unit * 2, unit * 8), CharacterSelector.Type.Mummy); scorpionSelector = new CharacterSelector(new Point(unit * 2, unit * 10), CharacterSelector.Type.Scorpion); zombieSelector = new CharacterSelector(new Point(unit * 2, unit * 12), CharacterSelector.Type.Zombie); apply = new Button("APPLY", new Point(unit * 20, unit * 3), EventBoard.Event.ApplySetting); cancel = new Button("CANCEL", new Point(unit * 20, unit * 6), EventBoard.Event.CancelSetting); }