Exemplo n.º 1
0
 void Awake()
 {
     positionDamper       = new Vector3Damper(transform.position, .1f);
     fader                = gameObject.AddComponent <ColorFader>();
     fader.fullColor      = new Color(1f, 1f, 1f, .3f);
     fader.forceFullColor = true;
 }
Exemplo n.º 2
0
 void Awake()
 {
     scaleDamper = new Vector3Damper(Vector3.one, .1f);
     fader       = GetComponent <ColorFader>();
     light       = GetComponent <Light>();
     SetShit(0);
 }
Exemplo n.º 3
0
    void Awake()
    {
        transform.rotation = Camera.main.transform.rotation;
        positionDamper     = new Vector3Damper(transform.position, .1f);
//		fader = gameObject.AddComponent<ColorFader>();
        fader.fadeTime       = .1f;
        fader.forceFullColor = true;
        fader.fullColor      = new Color(1f, 1f, 1f, 0f);
    }
Exemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     renderer         = gameObject.GetComponent <Renderer>();
     colordamper      = new ColorDamper(renderer.material.color, .1f);
     posdamper        = new Vector3Damper(transform.position, .1f);
     posdamper.Value += beginOffset;
     if (fadeIn)
     {
         Color c = colordamper.Target;
         c.a = 0f;
         colordamper.Value = c;
     }
 }