void Awake() { positionDamper = new Vector3Damper(transform.position, .1f); fader = gameObject.AddComponent <ColorFader>(); fader.fullColor = new Color(1f, 1f, 1f, .3f); fader.forceFullColor = true; }
void Awake() { scaleDamper = new Vector3Damper(Vector3.one, .1f); fader = GetComponent <ColorFader>(); light = GetComponent <Light>(); SetShit(0); }
void Awake() { transform.rotation = Camera.main.transform.rotation; positionDamper = new Vector3Damper(transform.position, .1f); // fader = gameObject.AddComponent<ColorFader>(); fader.fadeTime = .1f; fader.forceFullColor = true; fader.fullColor = new Color(1f, 1f, 1f, 0f); }
// Use this for initialization void Start() { renderer = gameObject.GetComponent <Renderer>(); colordamper = new ColorDamper(renderer.material.color, .1f); posdamper = new Vector3Damper(transform.position, .1f); posdamper.Value += beginOffset; if (fadeIn) { Color c = colordamper.Target; c.a = 0f; colordamper.Value = c; } }