public void SetNeighbor(Vecino newNeighbor) { if (!HasNeighbor()) { neighbor = newNeighbor; } }
public async Task <IActionResult> Edit(int id, [Bind("Id,Nombre,telefono, persona")] Vecino vecino) { if (id != vecino.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(vecino); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!VecinoExists(vecino.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(vecino)); }
public async Task <IActionResult> Create([Bind("Id,Nombre,telefono,persona")] Vecino vecino) { if (ModelState.IsValid) { var personaencontrada = _context.Persona.FirstOrDefault(p => p.DNI == vecino.persona.DNI); vecino.persona = personaencontrada; vecino.Activo = true; _context.Add(vecino); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(vecino)); }
public void ResetRoom() { centipedesInMyVagina = false; StopGenerateBreakdownsByTimer(); StopGeneratingIncome(); foreach (Breakdown bd in breakdownList) { StopAngerTimer(bd); } breakdownList.ForEach(o => ResetBD(o)); breakdownList = new List <Breakdown>(); neighbor = null; Debug.Log("Room Reseted ++"); generateBreakdown_Routine = StartCoroutine(GenerateBreakdownsByTimer()); }