void OnStopInteracting(VRInteractor interactor)
 {
     foreach (var m in interactor.GetComponentsInChildren <MeshRenderer>())
     {
         m.enabled = true;
     }
 }
 void OnStartInteracting(VRInteractor interactor)
 {
     if (!VRPlayer.Instance.IsUsingSimulator)
     {
         foreach (var m in interactor.GetComponentsInChildren <MeshRenderer>())
         {
             m.enabled = false;
         }
     }
 }