void OnStopInteracting(VRInteractor interactor) { foreach (var m in interactor.GetComponentsInChildren <MeshRenderer>()) { m.enabled = true; } }
void OnStartInteracting(VRInteractor interactor) { if (!VRPlayer.Instance.IsUsingSimulator) { foreach (var m in interactor.GetComponentsInChildren <MeshRenderer>()) { m.enabled = false; } } }