void PlayerProvider_Supply(VGame.Project.FishHunter.Common.GPI.IPlayer obj) { _Player = obj; _Player.DeathFishEvent += _Player_DeathFishEvent; _Player.RequestFish().OnValue += (id) => { if (_Destroyed == false) { _Initial(id); } }; }
void PlayerProvider_Supply(VGame.Project.FishHunter.Common.GPI.IPlayer obj) { _Player = obj; _Check(); }
void PlayerProvider_Unsupply(VGame.Project.FishHunter.Common.GPI.IPlayer obj) { _Player = null; }
void PlayerProvider_Supply(VGame.Project.FishHunter.Common.GPI.IPlayer obj) { _Client.User.PlayerProvider.Supply -= PlayerProvider_Supply; }
private void _PlayerSupply(VGame.Project.FishHunter.Common.GPI.IPlayer obj) { _Player = obj; _Magazine = new Magazine(_Player); }