Exemple #1
0
    void PlayerProvider_Supply(VGame.Project.FishHunter.Common.GPI.IPlayer obj)
    {
        _Player = obj;
        _Player.DeathFishEvent += _Player_DeathFishEvent;

        _Player.RequestFish().OnValue += (id) =>
        {
            if (_Destroyed == false)
            {
                _Initial(id);
            }
        };
    }
Exemple #2
0
 void PlayerProvider_Supply(VGame.Project.FishHunter.Common.GPI.IPlayer obj)
 {
     _Player = obj;
     _Check();
 }
 void PlayerProvider_Unsupply(VGame.Project.FishHunter.Common.GPI.IPlayer obj)
 {
     _Player = null;
 }
 void PlayerProvider_Supply(VGame.Project.FishHunter.Common.GPI.IPlayer obj)
 {
     _Client.User.PlayerProvider.Supply -= PlayerProvider_Supply;
 }
 private void _PlayerSupply(VGame.Project.FishHunter.Common.GPI.IPlayer obj)
 {
     _Player   = obj;
     _Magazine = new Magazine(_Player);
 }