Exemplo n.º 1
0
 // On destroy
 void OnDestroy()
 {
     if (s_Instance != null)
     {
         try
         {
             if (m_PlaneRenderers != null)
             {
                 foreach (MeshRenderer r in m_PlaneRenderers)
                 {
                     if (r != null && r.gameObject != null)
                     {
                         GameObject.Destroy(r.gameObject);
                     }
                 }
             }
             if (m_PlaneMaterials != null)
             {
                 foreach (Material mat in m_PlaneMaterials)
                 {
                     if (mat != null)
                     {
                         Material.Destroy(mat);
                     }
                 }
             }
         }
         catch (Exception e)
         {
             Debug.Log("VCMatGenerator OnDestroy have some problem" + e.ToString());
         }
         s_Instance = null;
     }
 }
Exemplo n.º 2
0
 // Use this for initialization
 void Awake()
 {
     s_Instance = this;
 }