/// <summary>
 /// </summary>
 protected BaseConnectionOptions(string host, int port)
 {
     FurcadiaUtilities = new Utils.Utilities();
     FurcadiaFilePaths = new IO.Paths();
     GameServerPort    = port; // TODO: Settings Prefered Serve Port
     GameServerHost    = host;
     ConnectionTimeOut = 10;
     ConnectionRetries = 5;
 }
 /// <summary>
 /// </summary>
 public BaseConnectionOptions()
 {
     FurcadiaUtilities = new Utils.Utilities();
     FurcadiaFilePaths = new IO.Paths();
     GameServerPort    = int.Parse(FurcadiaUtilities.GameServerPort);
     GameServerHost    = FurcadiaUtilities.GameServerHost;
     ConnectionTimeOut = 10;
     ConnectionRetries = 5;
 }
Exemplo n.º 3
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 /// <summary>
 /// A HTTP web request
 /// </summary>
 /// <param name="url">
 /// Url (i.e http://on.furcadia.com) or if you have a custom on-line
 /// check server use that instead
 /// </param>
 /// <param name="shortN_friends">
 /// Friends (shortname) (i.e emeraldflame instead of Emerald|Flame)
 /// </param>
 /// <param name="Dreams">
 /// String Array of Dreams
 /// </param>
 public PounceConnection(string url, string[] shortN_friends, string[] Dreams)
 {
     FurcadiaUtilities = new Utilities();
     if (!string.IsNullOrEmpty(url))
     {
         _url = url;
     }
     //Make sure we have some friends.?
     if (shortN_friends != null && shortN_friends.Length > 0)
     {
         foreach (string friend in shortN_friends)
         {
             AddFriend(friend);
         }
     }
 }
Exemplo n.º 4
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 public GlycopeptideRecord()
 {
     _sequence = new GlypID.Sequence.clsSequence();
     _glycan = new GlypID.Glycan.clsGlycan();
     _utils = new GlycoFragworkDLL.Utils.Utilities();
 }
Exemplo n.º 5
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 /// <summary>
 /// Default Pounce Settings constructor
 /// <para>
 /// <see cref="ServerHost">= "on.furcadia.com/q"</see>
 /// </para>
 /// </summary>
 public PouncrOptions()
 {
     FurcadiaUtilities = new Utils.Utilities();
     serverhost        = FurcadiaUtilities.PounceServerHost;
 }
Exemplo n.º 6
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 /// <summary>
 /// default constructor
 /// </summary>
 public PounceConnection()
 {
     FurcadiaUtilities = new Utilities();
     _url = $"http://{FurcadiaUtilities.PounceServerHost}/";
     // TODO: Load Online.ini (uses Players List as default
 }