/// <summary> /// </summary> protected BaseConnectionOptions(string host, int port) { FurcadiaUtilities = new Utils.Utilities(); FurcadiaFilePaths = new IO.Paths(); GameServerPort = port; // TODO: Settings Prefered Serve Port GameServerHost = host; ConnectionTimeOut = 10; ConnectionRetries = 5; }
/// <summary> /// </summary> public BaseConnectionOptions() { FurcadiaUtilities = new Utils.Utilities(); FurcadiaFilePaths = new IO.Paths(); GameServerPort = int.Parse(FurcadiaUtilities.GameServerPort); GameServerHost = FurcadiaUtilities.GameServerHost; ConnectionTimeOut = 10; ConnectionRetries = 5; }
/// <summary> /// A HTTP web request /// </summary> /// <param name="url"> /// Url (i.e http://on.furcadia.com) or if you have a custom on-line /// check server use that instead /// </param> /// <param name="shortN_friends"> /// Friends (shortname) (i.e emeraldflame instead of Emerald|Flame) /// </param> /// <param name="Dreams"> /// String Array of Dreams /// </param> public PounceConnection(string url, string[] shortN_friends, string[] Dreams) { FurcadiaUtilities = new Utilities(); if (!string.IsNullOrEmpty(url)) { _url = url; } //Make sure we have some friends.? if (shortN_friends != null && shortN_friends.Length > 0) { foreach (string friend in shortN_friends) { AddFriend(friend); } } }
public GlycopeptideRecord() { _sequence = new GlypID.Sequence.clsSequence(); _glycan = new GlypID.Glycan.clsGlycan(); _utils = new GlycoFragworkDLL.Utils.Utilities(); }
/// <summary> /// Default Pounce Settings constructor /// <para> /// <see cref="ServerHost">= "on.furcadia.com/q"</see> /// </para> /// </summary> public PouncrOptions() { FurcadiaUtilities = new Utils.Utilities(); serverhost = FurcadiaUtilities.PounceServerHost; }
/// <summary> /// default constructor /// </summary> public PounceConnection() { FurcadiaUtilities = new Utilities(); _url = $"http://{FurcadiaUtilities.PounceServerHost}/"; // TODO: Load Online.ini (uses Players List as default }