Exemplo n.º 1
0
    public float delta;           //빙결 시간 변수

    public void Start()
    {
        usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
        spriteRenderer   = transform.GetComponent <SpriteRenderer>();
        delta            = freezeTime;
        collisionNum     = 0;
    }
Exemplo n.º 2
0
    void Start()
    {
        //오브젝트 받아오기
        rb = GetComponent <Rigidbody2D>();
        bottleGenerator          = GameObject.Find("BottleManager").GetComponent <BottleGenerator>();
        player                   = GameObject.Find("Player");
        bottleSelectController   = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
        playerImageController    = player.GetComponent <PlayerImageController>();
        padStrength              = GameObject.Find("Pad_Strength").GetComponent <PadStrength>();
        padDirection             = GameObject.Find("Joystick").GetComponent <PadDirection>();
        trajectoryLine           = GameObject.Find("Trajectory").GetComponent <TrajectoryLine>();
        transparent              = GetComponent <SpriteRenderer>(); // 물병의 스프라이트 렌더러(투명도)
        tensionGaugeManager      = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>();
        controllButtonsUIManager = GameObject.Find("UIManager").GetComponent <ControllButtonsUIManager>();
        usefullOperation         = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
        screenEffectController   = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>();;


        //값 초기화
        rb.gravityScale      = 0;
        transform.position   = playerImageController.getBottlePosition();
        isSuperPowerAvailabe = false; //물병에 초능력을 적용할 수 있는지의 여부
        isStanding           = false;
        onFloor             = false;
        standingBySkill     = false;
        rotateSpeed         = 0.8f; //회전속도
        delta               = 0;
        destroyDelay        = 1;
        standingDelay       = 2;
        padStrengthTouched  = false;
        padDirectionTouched = false;
        tensionGaugeUp      = true;
        isDestroying        = false;
        standBottle         = false;
    }
Exemplo n.º 3
0
    // Start is called before the first frame update
    void Start()
    {
        bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
        screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>();
        usefullOperation       = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
        bottles = GameObject.Find("Bottles");

        freezeAvailable = true;
    }
Exemplo n.º 4
0
 // Start is called before the first frame update
 void Start()
 {
     playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>();
     gameResourceValue     = GameObject.Find("GameResource").GetComponent <ResourceManager>();
     skillButton           = GameObject.Find("Button_Skill").GetComponent <SkillButton>();
     usefullOperation      = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
     rb          = this.GetComponent <Rigidbody2D>();
     redAura     = this.transform.GetChild(0).gameObject;
     freezeRange = this.transform.GetChild(1).gameObject;
 }
Exemplo n.º 5
0
 private void Start()
 {
     recentPos         = transform.position;
     glowingEffect     = gameObject.transform.Find("GlowingEffect").gameObject;
     padDirection      = GameObject.Find("Joystick").GetComponent <PadDirection>();
     usefullOperation  = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
     membraneDirection = new Vector3(0, 1, 0);
     startDelta        = false;
     destroyDelta      = 20;
 }
Exemplo n.º 6
0
 private void Start()
 {
     tensionGaugeBar  = GameObject.Find("Image_TensionGaugeBar");
     usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
     percentText      = GameObject.Find("Text_GaugePercent").GetComponent <Text>();
     noticeText       = GameObject.Find("Text_NoticeBoard").GetComponent <Text>();
     tensionGaugeBar.GetComponent <Image>().fillAmount = 0;
     tensionGauge = 0;
     increaseConditionFullfilled = false;
     decreaseConditionFullfilled = false;
     noticeAlarmed = false;
 }
Exemplo n.º 7
0
 void Start()
 {
     bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
     bottleGenerator        = GameObject.Find("BottleManager").GetComponent <BottleGenerator>();
     padStrength            = GameObject.Find("Pad_Strength").GetComponent <PadStrength>();
     bottleController       = GameObject.FindWithTag("isActBottle").GetComponent <BottleController>(); //NEW: 처음에 시작할 때 태그로 찾아줘야 함
     thisBottleCollision    = gameObject.GetComponent <BottleCollision>();
     usefullOperation       = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
     redAura                = transform.Find("RedAura").gameObject;
     freezeRange            = transform.Find("FreezeRange").gameObject;
     screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>();
     psychokinesis          = GameObject.Find("Player").GetComponent <Psychokinesis>();
     bottleChain.Add(thisBottleCollision); //체인과 같이 연속적으로 이어진 물병들의 리스트에는 자신도 포함한다
 }
Exemplo n.º 8
0
    private Button subtractMembrane; //탄성막 제거 버튼

    private void Start()
    {
        membranes = GameObject.Find("Membranes");
        bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
        resourceManager        = GameObject.Find("GameResource").GetComponent <ResourceManager>();
        usefullOperation       = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
        addMembrane            = GameObject.Find("ControllButtons").transform.Find("Button_AddMembrane").GetComponent <Button>();
        subtractMembrane       = GameObject.Find("ControllButtons").transform.Find("Button_SubtractMembrane").GetComponent <Button>();

        addMembrane.onClick.AddListener(AddMembrane);
        subtractMembrane.onClick.AddListener(SubtractMembrane);

        skillLV = resourceManager.GetSkillLV(1);
    }
Exemplo n.º 9
0
    }                                     //염력을 사용할 수 있는 시간

    void Start()
    {
        bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
        playerImageController  = GameObject.Find("Player").GetComponent <PlayerImageController>();
        psychokinesis          = GameObject.Find("Player").GetComponent <Psychokinesis>();
        mainCamera             = Camera.main;
        colorCamera            = GameObject.Find("Color Camera").gameObject;
        blurEffect             = GameObject.Find("Main Camera").GetComponent <RadialBlurImageEffect>();
        shadowEffect           = GameObject.Find("Main Camera").GetComponent <ShadowThresholdCustomEffect>();
        Panel_SuperPower       = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>();
        usefullOperation       = GameObject.Find("GameResource").GetComponent <UsefullOperation>();
        height          = 2 * Camera.main.orthographicSize;
        width           = height * Camera.main.aspect;
        blurTime        = 1;
        screenEffectNum = 1;
        psychoTime      = 0.4f;
    }
Exemplo n.º 10
0
    public void Start()
    {
        count     = GameObject.Find("Pad_Strength").GetComponent <PadStrength>().count;
        structure = transform.parent.GetComponent <Structure>();
        bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>();
        bottles             = GameObject.Find("Bottles");
        padStrength         = GameObject.Find("Pad_Strength").GetComponent <PadStrength>();
        tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>();
        usefullOperation    = GameObject.Find("GameResource").GetComponent <UsefullOperation>();

        conditionFullfilled = false;
        shouldBeFreezed     = false;
        inCollidernNum      = 0;
        intervalTime        = 0;
        operatingTime       = 0;
        actBool             = true;
        enoughStackBool     = true;
    }