public float delta; //빙결 시간 변수 public void Start() { usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); spriteRenderer = transform.GetComponent <SpriteRenderer>(); delta = freezeTime; collisionNum = 0; }
void Start() { //오브젝트 받아오기 rb = GetComponent <Rigidbody2D>(); bottleGenerator = GameObject.Find("BottleManager").GetComponent <BottleGenerator>(); player = GameObject.Find("Player"); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); playerImageController = player.GetComponent <PlayerImageController>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); trajectoryLine = GameObject.Find("Trajectory").GetComponent <TrajectoryLine>(); transparent = GetComponent <SpriteRenderer>(); // 물병의 스프라이트 렌더러(투명도) tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>(); controllButtonsUIManager = GameObject.Find("UIManager").GetComponent <ControllButtonsUIManager>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>();; //값 초기화 rb.gravityScale = 0; transform.position = playerImageController.getBottlePosition(); isSuperPowerAvailabe = false; //물병에 초능력을 적용할 수 있는지의 여부 isStanding = false; onFloor = false; standingBySkill = false; rotateSpeed = 0.8f; //회전속도 delta = 0; destroyDelay = 1; standingDelay = 2; padStrengthTouched = false; padDirectionTouched = false; tensionGaugeUp = true; isDestroying = false; standBottle = false; }
// Start is called before the first frame update void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); bottles = GameObject.Find("Bottles"); freezeAvailable = true; }
// Start is called before the first frame update void Start() { playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); gameResourceValue = GameObject.Find("GameResource").GetComponent <ResourceManager>(); skillButton = GameObject.Find("Button_Skill").GetComponent <SkillButton>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); rb = this.GetComponent <Rigidbody2D>(); redAura = this.transform.GetChild(0).gameObject; freezeRange = this.transform.GetChild(1).gameObject; }
private void Start() { recentPos = transform.position; glowingEffect = gameObject.transform.Find("GlowingEffect").gameObject; padDirection = GameObject.Find("Joystick").GetComponent <PadDirection>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); membraneDirection = new Vector3(0, 1, 0); startDelta = false; destroyDelta = 20; }
private void Start() { tensionGaugeBar = GameObject.Find("Image_TensionGaugeBar"); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); percentText = GameObject.Find("Text_GaugePercent").GetComponent <Text>(); noticeText = GameObject.Find("Text_NoticeBoard").GetComponent <Text>(); tensionGaugeBar.GetComponent <Image>().fillAmount = 0; tensionGauge = 0; increaseConditionFullfilled = false; decreaseConditionFullfilled = false; noticeAlarmed = false; }
void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); bottleGenerator = GameObject.Find("BottleManager").GetComponent <BottleGenerator>(); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); bottleController = GameObject.FindWithTag("isActBottle").GetComponent <BottleController>(); //NEW: 처음에 시작할 때 태그로 찾아줘야 함 thisBottleCollision = gameObject.GetComponent <BottleCollision>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); redAura = transform.Find("RedAura").gameObject; freezeRange = transform.Find("FreezeRange").gameObject; screenEffectController = GameObject.Find("Main Camera").GetComponent <ScreenEffectController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottleChain.Add(thisBottleCollision); //체인과 같이 연속적으로 이어진 물병들의 리스트에는 자신도 포함한다 }
private Button subtractMembrane; //탄성막 제거 버튼 private void Start() { membranes = GameObject.Find("Membranes"); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); resourceManager = GameObject.Find("GameResource").GetComponent <ResourceManager>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); addMembrane = GameObject.Find("ControllButtons").transform.Find("Button_AddMembrane").GetComponent <Button>(); subtractMembrane = GameObject.Find("ControllButtons").transform.Find("Button_SubtractMembrane").GetComponent <Button>(); addMembrane.onClick.AddListener(AddMembrane); subtractMembrane.onClick.AddListener(SubtractMembrane); skillLV = resourceManager.GetSkillLV(1); }
} //염력을 사용할 수 있는 시간 void Start() { bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); playerImageController = GameObject.Find("Player").GetComponent <PlayerImageController>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); mainCamera = Camera.main; colorCamera = GameObject.Find("Color Camera").gameObject; blurEffect = GameObject.Find("Main Camera").GetComponent <RadialBlurImageEffect>(); shadowEffect = GameObject.Find("Main Camera").GetComponent <ShadowThresholdCustomEffect>(); Panel_SuperPower = GameObject.Find("Panel_SuperPower").GetComponent <SuperPowerPanelController>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); height = 2 * Camera.main.orthographicSize; width = height * Camera.main.aspect; blurTime = 1; screenEffectNum = 1; psychoTime = 0.4f; }
public void Start() { count = GameObject.Find("Pad_Strength").GetComponent <PadStrength>().count; structure = transform.parent.GetComponent <Structure>(); bottleSelectController = GameObject.Find("BottleManager").GetComponent <BottleSelectController>(); bottles = GameObject.Find("Bottles"); padStrength = GameObject.Find("Pad_Strength").GetComponent <PadStrength>(); tensionGaugeManager = GameObject.Find("Image_TensionGaugeBar").GetComponent <TensionGaugeManager>(); usefullOperation = GameObject.Find("GameResource").GetComponent <UsefullOperation>(); conditionFullfilled = false; shouldBeFreezed = false; inCollidernNum = 0; intervalTime = 0; operatingTime = 0; actBool = true; enoughStackBool = true; }