public static GetLists ( List |
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assetResult | List |
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dependencyResult | List |
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return | void |
private void loadEditorLog() { UsedAssets.GetLists(ref usedAssets, ref includedDependencies); if (usedAssets.Count == 0) { needToBuild = true; } else { foreach (string s in usedAssets) { //if (assets.Contains(s)) { UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(s, typeof(UnityEngine.Object)); if (obj != null) { usedObjects.Add(new KeyValuePair <string, UnityEngine.Object>(s, obj)); } } } groupEnabled = true; needToBuild = false; } }
private void loadEditorLog() { UsedAssets.GetLists(ref usedAssets, ref includedDependencies); if (usedAssets.Count == 0) { needToBuild = true; } else { compareAssetList(UsedAssets.GetAllAssets()); groupEnabled = true; needToBuild = false; } }