GetLists() public static méthode

public static GetLists ( List &assetResult, List &dependencyResult ) : void
assetResult List
dependencyResult List
Résultat void
    private void loadEditorLog()
    {
        UsedAssets.GetLists(ref usedAssets, ref includedDependencies);

        if (usedAssets.Count == 0)
        {
            needToBuild = true;
        }
        else
        {
            foreach (string s in usedAssets)
            {
                //if (assets.Contains(s))
                {
                    UnityEngine.Object obj = AssetDatabase.LoadAssetAtPath(s, typeof(UnityEngine.Object));
                    if (obj != null)
                    {
                        usedObjects.Add(new KeyValuePair <string, UnityEngine.Object>(s, obj));
                    }
                }
            }

            groupEnabled = true;
            needToBuild  = false;
        }
    }
Exemple #2
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    private void loadEditorLog()
    {
        UsedAssets.GetLists(ref usedAssets, ref includedDependencies);

        if (usedAssets.Count == 0)
        {
            needToBuild = true;
        }
        else
        {
            compareAssetList(UsedAssets.GetAllAssets());
            groupEnabled = true;
            needToBuild  = false;
        }
    }