void HandlePacket(GuitarPacket packet)
 {
     UpdateTopFrets?.Invoke(packet.TopFrets);
     UpdateBottomFrets?.Invoke(packet.BottomFrets);
     UpdateStrum?.Invoke(packet.Strum);
     UpdateButtons?.Invoke(packet.Buttons);
     UpdateMotion?.Invoke(packet.Motion);
     UpdateSlider?.Invoke(packet.Slider);
 }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        UpdateSlider[] _sliders = GetComponentsInChildren <UpdateSlider> ();
        if (_sliders != null)
        {
            _bag = _sliders[0];

            _timer = _sliders[1];

            _score = _sliders[2];

            _bag.MaxValue   = PlayerInventory.inventory.bullets;
            _timer.MaxValue = 100;
            _score.MaxValue = 100;

            _score.ShouldUpdate = false;
        }

        gameItemChanged = GameObject.FindGameObjectWithTag("UIItemChanged").GetComponent <GameItemChanged> ();

        origin = Time.time;
    }