void HandlePacket(GuitarPacket packet) { UpdateTopFrets?.Invoke(packet.TopFrets); UpdateBottomFrets?.Invoke(packet.BottomFrets); UpdateStrum?.Invoke(packet.Strum); UpdateButtons?.Invoke(packet.Buttons); UpdateMotion?.Invoke(packet.Motion); UpdateSlider?.Invoke(packet.Slider); }
// Use this for initialization void Start() { UpdateSlider[] _sliders = GetComponentsInChildren <UpdateSlider> (); if (_sliders != null) { _bag = _sliders[0]; _timer = _sliders[1]; _score = _sliders[2]; _bag.MaxValue = PlayerInventory.inventory.bullets; _timer.MaxValue = 100; _score.MaxValue = 100; _score.ShouldUpdate = false; } gameItemChanged = GameObject.FindGameObjectWithTag("UIItemChanged").GetComponent <GameItemChanged> (); origin = Time.time; }