Exemplo n.º 1
0
                      public void Rule5(float dt, World world)
                      {
                          switch (s5)
                          {
                          case -1:
                              count_down5 = 1f;
                              goto case 2;

                          case 2:
                              if (((count_down5) > (0f)))
                              {
                                  count_down5 = ((count_down5) - (dt));
                                  s5          = 2;
                                  return;
                              }
                              else
                              {
                                  goto case 0;
                              }

                          case 0:
                              IsInEvent = UnityNpc.IsInterestedInEvent();
                              s5        = -1;
                              return;

                          default: return;
                          }
                      }