Exemplo n.º 1
0
    public static UnityNpc Spawn(List <Tuple <int, int> > personalityValues, string prefabname)
    {
        var unityNpc = new UnityNpc {
            _npcObject = NpcObject.Instantiate(personalityValues, prefabname)
        };

        return(unityNpc);
    }
Exemplo n.º 2
0
                      public Person(List <Casanova.Prelude.Tuple <System.Int32, System.Int32> > Settings, System.String modelName)
                      {
                          JustEntered = false;
                          frame       = World.frame;
                          UnityNpc ___unity_npc00;

                          ___unity_npc00 = UnityNpc.Spawn(Settings, modelName);
                          settings       = Settings;
                          actionIds      = (

                              Enumerable.Empty <System.Int32>()).ToList <System.Int32>();
                          UnityNpc          = ___unity_npc00;
                          PositionAvailable = false;
                      }