public static UnityNpc Spawn(List <Tuple <int, int> > personalityValues, string prefabname) { var unityNpc = new UnityNpc { _npcObject = NpcObject.Instantiate(personalityValues, prefabname) }; return(unityNpc); }
public Person(List <Casanova.Prelude.Tuple <System.Int32, System.Int32> > Settings, System.String modelName) { JustEntered = false; frame = World.frame; UnityNpc ___unity_npc00; ___unity_npc00 = UnityNpc.Spawn(Settings, modelName); settings = Settings; actionIds = ( Enumerable.Empty <System.Int32>()).ToList <System.Int32>(); UnityNpc = ___unity_npc00; PositionAvailable = false; }