Exemplo n.º 1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityMMO.SynchFromNet gen_ret = new UnityMMO.SynchFromNet();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.SynchFromNet constructor!"));
        }
Exemplo n.º 2
0
        static int _m_StartSynchFromNet(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SynchFromNet gen_to_be_invoked = (UnityMMO.SynchFromNet)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.StartSynchFromNet(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemplo n.º 3
0
        static int _m_OnAckSceneObjInfoChange(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.SynchFromNet gen_to_be_invoked = (UnityMMO.SynchFromNet)translator.FastGetCSObj(L, 1);



                {
                    Sproto.SprotoTypeBase _result = (Sproto.SprotoTypeBase)translator.GetObject(L, 2, typeof(Sproto.SprotoTypeBase));

                    gen_to_be_invoked.OnAckSceneObjInfoChange(_result);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }