static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.SynchFromNet gen_ret = new UnityMMO.SynchFromNet(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.SynchFromNet constructor!")); }
static int _m_StartSynchFromNet(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.SynchFromNet gen_to_be_invoked = (UnityMMO.SynchFromNet)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.StartSynchFromNet( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnAckSceneObjInfoChange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.SynchFromNet gen_to_be_invoked = (UnityMMO.SynchFromNet)translator.FastGetCSObj(L, 1); { Sproto.SprotoTypeBase _result = (Sproto.SprotoTypeBase)translator.GetObject(L, 2, typeof(Sproto.SprotoTypeBase)); gen_to_be_invoked.OnAckSceneObjInfoChange(_result); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }