Exemplo n.º 1
0
    /// <summary>
    /// 加载本地版本配置文件
    /// </summary>
    public void LoadVersionConfig()
    {
        CommonLog.Log(MAuthor.ZX, "Load VersionConfig");
        string localVersionPath = UnityFileLoaderHelper.StreamingAssetsPath + "/version.xml";

        if (GameAssetManager.USED_AB_MODE)
        {
            localVersionPath = "version.xml";
        }
        var xmlStr = UnityFileLoaderHelper.ReadFileAllText(localVersionPath);

        versionData = xmlStr.FromXML <VersionData>();
    }