/// <summary> /// 加载本地版本配置文件 /// </summary> public void LoadVersionConfig() { CommonLog.Log(MAuthor.ZX, "Load VersionConfig"); string localVersionPath = UnityFileLoaderHelper.StreamingAssetsPath + "/version.xml"; if (GameAssetManager.USED_AB_MODE) { localVersionPath = "version.xml"; } var xmlStr = UnityFileLoaderHelper.ReadFileAllText(localVersionPath); versionData = xmlStr.FromXML <VersionData>(); }