Exemplo n.º 1
0
        public static void GatherAllProperties <T>(UnityEngine.Timeline.IPropertyCollector driver, T component) where T : Component
        {
            var so       = new SerializedObject(component);
            var iterator = so.GetIterator();

            while (iterator.NextVisible(true))
            {
                if (iterator.hasVisibleChildren)
                {
                    continue;
                }

                driver.AddFromName <T>(component.gameObject, iterator.propertyPath);
            }
        }