Exemplo n.º 1
0
        public static void GatherAllProperties <T>(UnityEngine.Timeline.IPropertyCollector driver, T component) where T : Component
        {
            var so       = new SerializedObject(component);
            var iterator = so.GetIterator();

            while (iterator.NextVisible(true))
            {
                if (iterator.hasVisibleChildren)
                {
                    continue;
                }

                driver.AddFromName <T>(component.gameObject, iterator.propertyPath);
            }
        }
Exemplo n.º 2
0
 static int GatherProperties(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.Timeline.TimelineAsset      obj  = (UnityEngine.Timeline.TimelineAsset)ToLua.CheckObject <UnityEngine.Timeline.TimelineAsset>(L, 1);
         UnityEngine.Playables.PlayableDirector  arg0 = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 2);
         UnityEngine.Timeline.IPropertyCollector arg1 = (UnityEngine.Timeline.IPropertyCollector)ToLua.CheckObject <UnityEngine.Timeline.IPropertyCollector>(L, 3);
         obj.GatherProperties(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }