static int set_shadowResolution(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light obj = (UnityEngine.Light)o;
            UnityEngine.LightShadowResolution arg0 = (UnityEngine.LightShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightShadowResolution));
            obj.shadowResolution = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowResolution on a nil value"));
        }
    }
    static int get_shadowResolution(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.Light obj = (UnityEngine.Light)o;
            UnityEngine.LightShadowResolution ret = obj.shadowResolution;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowResolution on a nil value"));
        }
    }