static int set_shadowResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadowResolution arg0 = (UnityEngine.LightShadowResolution)ToLua.CheckObject(L, 2, typeof(UnityEngine.LightShadowResolution)); obj.shadowResolution = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowResolution on a nil value")); } }
static int get_shadowResolution(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Light obj = (UnityEngine.Light)o; UnityEngine.LightShadowResolution ret = obj.shadowResolution; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index shadowResolution on a nil value")); } }