static StackObject *QueryIndices_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 5); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @firstIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32[] @result = (System.Int32[]) typeof(System.Int32[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @distanceIndex = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Boolean @visible = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 5); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.QueryIndices(@visible, @distanceIndex, @result, @firstIndex); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }
static int _m_QueryIndices(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && translator.Assignable <int[]>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { bool _visible = LuaAPI.lua_toboolean(L, 2); int[] _result = (int[])translator.GetObject(L, 3, typeof(int[])); int _firstIndex = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.QueryIndices(_visible, _result, _firstIndex); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <int[]>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { int _distanceIndex = LuaAPI.xlua_tointeger(L, 2); int[] _result = (int[])translator.GetObject(L, 3, typeof(int[])); int _firstIndex = LuaAPI.xlua_tointeger(L, 4); var gen_ret = gen_to_be_invoked.QueryIndices(_distanceIndex, _result, _firstIndex); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } if (gen_param_count == 5 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && translator.Assignable <int[]>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { bool _visible = LuaAPI.lua_toboolean(L, 2); int _distanceIndex = LuaAPI.xlua_tointeger(L, 3); int[] _result = (int[])translator.GetObject(L, 4, typeof(int[])); int _firstIndex = LuaAPI.xlua_tointeger(L, 5); var gen_ret = gen_to_be_invoked.QueryIndices(_visible, _distanceIndex, _result, _firstIndex); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CullingGroup.QueryIndices!")); }
static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *__ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = new UnityEngine.CullingGroup(); return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static int _s_set_targetCamera(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.targetCamera = (UnityEngine.Camera)translator.GetObject(L, 2, typeof(UnityEngine.Camera)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_onStateChanged(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.onStateChanged = translator.GetDelegate <UnityEngine.CullingGroup.StateChanged>(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_targetCamera(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.targetCamera); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_onStateChanged(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.onStateChanged); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_enabled(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static StackObject *Dispose_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Dispose(); return(__ret); }
static StackObject *get_targetCamera_5(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.targetCamera; return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); }
static StackObject *get_enabled_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.enabled; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return(__ret + 1); }
static StackObject *EraseSwapBack_9(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @index = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.EraseSwapBack(@index); return(__ret); }
static StackObject *set_enabled_4(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean @value = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.enabled = value; return(__ret); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.CullingGroup(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CullingGroup constructor!")); }
static StackObject *SetBoundingDistances_15(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Single[] @distances = (System.Single[]) typeof(System.Single[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.CullingGroup instance_of_this_method = (UnityEngine.CullingGroup) typeof(UnityEngine.CullingGroup).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetBoundingDistances(@distances); return(__ret); }
static int _m_Dispose(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Dispose( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetBoundingSphereCount(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); try { { int count = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.SetBoundingSphereCount(count); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetBoundingDistances(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); try { { float[] distances = (float[])translator.GetObject(L, 2, typeof(float[])); __cl_gen_to_be_invoked.SetBoundingDistances(distances); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_EraseSwapBack(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); try { { int index = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.EraseSwapBack(index); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_IsVisible(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup __cl_gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); try { { int index = LuaAPI.xlua_tointeger(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.IsVisible(index); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetBoundingSpheres(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); { UnityEngine.BoundingSphere[] _array = (UnityEngine.BoundingSphere[])translator.GetObject(L, 2, typeof(UnityEngine.BoundingSphere[])); gen_to_be_invoked.SetBoundingSpheres(_array); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetDistanceReferencePoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _point; translator.Get(L, 2, out _point); gen_to_be_invoked.SetDistanceReferencePoint(_point); return(0); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Transform>(L, 2)) { UnityEngine.Transform _transform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); gen_to_be_invoked.SetDistanceReferencePoint(_transform); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CullingGroup.SetDistanceReferencePoint!")); }
static int _m_GetDistance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CullingGroup gen_to_be_invoked = (UnityEngine.CullingGroup)translator.FastGetCSObj(L, 1); { int _index = LuaAPI.xlua_tointeger(L, 2); var gen_ret = gen_to_be_invoked.GetDistance(_index); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }