Exemplo n.º 1
0
        static int _m_RecompressAssetBundleAsync_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.BuildCompression>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.ThreadPriority>(L, 5))
                {
                    string _inputPath  = LuaAPI.lua_tostring(L, 1);
                    string _outputPath = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.BuildCompression _method; translator.Get(L, 3, out _method);
                    uint _expectedCRC = LuaAPI.xlua_touint(L, 4);
                    UnityEngine.ThreadPriority _priority; translator.Get(L, 5, out _priority);

                    UnityEngine.AssetBundleRecompressOperation gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync(_inputPath, _outputPath, _method, _expectedCRC, _priority);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.BuildCompression>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    string _inputPath  = LuaAPI.lua_tostring(L, 1);
                    string _outputPath = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.BuildCompression _method; translator.Get(L, 3, out _method);
                    uint _expectedCRC = LuaAPI.xlua_touint(L, 4);

                    UnityEngine.AssetBundleRecompressOperation gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync(_inputPath, _outputPath, _method, _expectedCRC);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.BuildCompression>(L, 3))
                {
                    string _inputPath  = LuaAPI.lua_tostring(L, 1);
                    string _outputPath = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.BuildCompression _method; translator.Get(L, 3, out _method);

                    UnityEngine.AssetBundleRecompressOperation gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync(_inputPath, _outputPath, _method);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.RecompressAssetBundleAsync!"));
        }
        static int _g_get_outputPath(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.outputPath);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.AssetBundleRecompressOperation gen_ret = new UnityEngine.AssetBundleRecompressOperation();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundleRecompressOperation constructor!"));
        }