static int _m_RecompressAssetBundleAsync_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 5 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.BuildCompression>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.ThreadPriority>(L, 5)) { string _inputPath = LuaAPI.lua_tostring(L, 1); string _outputPath = LuaAPI.lua_tostring(L, 2); UnityEngine.BuildCompression _method; translator.Get(L, 3, out _method); uint _expectedCRC = LuaAPI.xlua_touint(L, 4); UnityEngine.ThreadPriority _priority; translator.Get(L, 5, out _priority); UnityEngine.AssetBundleRecompressOperation gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync(_inputPath, _outputPath, _method, _expectedCRC, _priority); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.BuildCompression>(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { string _inputPath = LuaAPI.lua_tostring(L, 1); string _outputPath = LuaAPI.lua_tostring(L, 2); UnityEngine.BuildCompression _method; translator.Get(L, 3, out _method); uint _expectedCRC = LuaAPI.xlua_touint(L, 4); UnityEngine.AssetBundleRecompressOperation gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync(_inputPath, _outputPath, _method, _expectedCRC); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <UnityEngine.BuildCompression>(L, 3)) { string _inputPath = LuaAPI.lua_tostring(L, 1); string _outputPath = LuaAPI.lua_tostring(L, 2); UnityEngine.BuildCompression _method; translator.Get(L, 3, out _method); UnityEngine.AssetBundleRecompressOperation gen_ret = UnityEngine.AssetBundle.RecompressAssetBundleAsync(_inputPath, _outputPath, _method); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.RecompressAssetBundleAsync!")); }
static int _g_get_outputPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.AssetBundleRecompressOperation gen_to_be_invoked = (UnityEngine.AssetBundleRecompressOperation)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushstring(L, gen_to_be_invoked.outputPath); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityEngine.AssetBundleRecompressOperation gen_ret = new UnityEngine.AssetBundleRecompressOperation(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundleRecompressOperation constructor!")); }