Exemplo n.º 1
0
 internal static Task SetFileMode(AssetList assets, UnityEditor.VersionControl.FileMode mode)
 {
     return(Internal_SetFileMode(assets.ToArray(), mode));
 }
Exemplo n.º 2
0
 internal static Task SetFileMode(string[] assets, UnityEditor.VersionControl.FileMode mode)
 {
     return(Internal_SetFileModeStrings(assets, mode));
 }
Exemplo n.º 3
0
 private static extern Task Internal_SetFileModeStrings(string[] assets, UnityEditor.VersionControl.FileMode mode);