internal static Task SetFileMode(AssetList assets, UnityEditor.VersionControl.FileMode mode) { return(Internal_SetFileMode(assets.ToArray(), mode)); }
internal static Task SetFileMode(string[] assets, UnityEditor.VersionControl.FileMode mode) { return(Internal_SetFileModeStrings(assets, mode)); }
private static extern Task Internal_SetFileModeStrings(string[] assets, UnityEditor.VersionControl.FileMode mode);