예제 #1
0
 internal static Task SetFileMode(AssetList assets, UnityEditor.VersionControl.FileMode mode)
 {
     return(Internal_SetFileMode(assets.ToArray(), mode));
 }
예제 #2
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 internal static Task SetFileMode(string[] assets, UnityEditor.VersionControl.FileMode mode)
 {
     return(Internal_SetFileModeStrings(assets, mode));
 }
예제 #3
0
 private static extern Task Internal_SetFileModeStrings(string[] assets, UnityEditor.VersionControl.FileMode mode);