Exemplo n.º 1
0
 public void StartGame()
 {
     if (Application.isEditor)
     {
         return;
     }
     _sessionId = Guid.NewGuid().ToString();
     _unityContext.StartCoroutine(StartGameRoutine(_sessionId));
 }
        void OnEnable()
        {
            unityContext = serializedObject.targetObject as UnityContext;
            if (unityContext != null)
            {
                updateCycleCoroutine = unityContext.StartCoroutine(UpdateCicle());
            }
            groupNameStyle = new GUIStyle
            {
                //fontStyle = FontStyle.Bold
                wordWrap = true
            };
            wrapStyle = new GUIStyle
            {
                wordWrap = true
            };

            styles = Resources.Load <GuiStyles>("Styles");
        }