public void StartGame() { if (Application.isEditor) { return; } _sessionId = Guid.NewGuid().ToString(); _unityContext.StartCoroutine(StartGameRoutine(_sessionId)); }
void OnEnable() { unityContext = serializedObject.targetObject as UnityContext; if (unityContext != null) { updateCycleCoroutine = unityContext.StartCoroutine(UpdateCicle()); } groupNameStyle = new GUIStyle { //fontStyle = FontStyle.Bold wordWrap = true }; wrapStyle = new GUIStyle { wordWrap = true }; styles = Resources.Load <GuiStyles>("Styles"); }