void Awake()
    {
        var container = new Unity3dIoCContainer();

        container.SetSingletonGameObject(this.gameObject.name);
        MonobehaviourExtensions.SetDependencyInjector(container);
        this.Configure(container);
    }
    void Awake()
    {
        Unity3dIoCContainer container = new Unity3dIoCContainer();

        container.SetSingletonGameObject(this.gameObject.name);
        MonobehaviourExtensions.SetDependencyInjector(container);
        this.Configure(container);
    }