void Awake() { var container = new Unity3dIoCContainer(); container.SetSingletonGameObject(this.gameObject.name); MonobehaviourExtensions.SetDependencyInjector(container); this.Configure(container); }
void Awake() { Unity3dIoCContainer container = new Unity3dIoCContainer(); container.SetSingletonGameObject(this.gameObject.name); MonobehaviourExtensions.SetDependencyInjector(container); this.Configure(container); }