public void OnPlayerAttacked(UnitEnemy _Enemy) { if (_Enemy != null) { m_Player.TakeDamages(1); m_Player.AttackEnemy(); } /* * if (Application.isMobilePlatform) * { * if (_Enemy != null) * { * SetInputMode(new InputMode_MeleeBattle()); * } * else * { * SetInputMode(new InputMode_Movement()); * } * } * else * { * if (_Enemy != null) * { * SetInputMode(new InputMode_MeleeBattleDebug()); * } * else * { * SetInputMode(new InputMode_MovementDebug()); * } * }*/ }