Exemplo n.º 1
0
        IEnumerator ReloadRoutine()
        {
            yield return(null);                         //in case the the previous weapon was switch while reloading, give it a frame to stop the ReloadRoutine

            reloading = true;
            uiButtonWeapon.button.interactable = false;
            uiButtonWeapon.labelAlt.alignment  = TextAnchor.MiddleLeft;

            UnitPlayer player = GameControl.GetPlayer();

            while (player != null && player.Reloading())
            {
                string dot   = "";
                int    count = (int)Mathf.Floor((Time.time * 3) % 4);
                for (int i = 0; i < count; i++)
                {
                    dot += ".";
                }
                for (int i = count; i < 3; i++)
                {
                    dot += " ";
                }
                uiButtonWeapon.labelAlt.text = "Reloading" + dot;

                float durationRemain = player.GetReloadDuration() - player.GetCurrentReload();
                uiButtonWeapon.labelAlt2.text = durationRemain <= 0 ? "" : durationRemain.ToString("f1") + "s";

                yield return(null);
            }

            uiButtonWeapon.labelAlt.text      = "";
            uiButtonWeapon.labelAlt.alignment = TextAnchor.MiddleRight;

            uiButtonWeapon.labelAlt2.text      = "";
            uiButtonWeapon.button.interactable = true;

            reloading = false;
        }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     imageResume = imageResume.GetComponent<Image>();
     imageExit = imageExit.GetComponent<Image>();
     player = player.GetComponent<UnitPlayer>();
     textResume = textResume.GetComponent<Text>();
     textExit = textExit.GetComponent<Text>();
     menu = menu.GetComponent<Canvas>();
     images = new Image[TOTAL_OPTIONS];
     texts = new Outline[TOTAL_OPTIONS];
     images[0] = imageResume;
     images[1] = imageExit;
     texts[0] = textResume.GetComponent<Outline>();
     texts[1] = textExit.GetComponent<Outline>();
     images[0].enabled = true;
     texts[0].enabled = true;
     for (int i = 0; i < TOTAL_OPTIONS; i++)
     {
         images[i].enabled = false;
         texts[i].enabled = false;
     }
     menu.enabled = false;
 }
Exemplo n.º 3
0
    IEnumerator ShootRoutine()
    {
        AttackStats aStats = new AttackStats();

        aStats.damageMin = damage;
        aStats.damageMax = damage;

        Vector3 offsetPos = new Vector3(0, 0.75f, 0);

        while (true)
        {
            yield return(new WaitForSeconds(Random.Range(0.5f * cooldown, 2f * cooldown)));

            for (int n = 0; n < 12; n++)
            {
                UnitPlayer     player      = GameControl.GetPlayer();
                AttackInstance attInstance = new AttackInstance(player, aStats);

                GameObject soObj = (GameObject)Instantiate(shootObject, thisT.position + offsetPos, Quaternion.Euler(0, n * 30, 0));
                soObj.GetComponent <ShootObject>().Shoot(player.thisObj.layer, range, thisT, attInstance);
            }
        }
    }
Exemplo n.º 4
0
        void Update()
        {
            UnitPlayer player = GameControl.GetPlayer();

            if (player == null)
            {
                return;
            }

            cursorT.localPosition = Input.mousePosition * UIMainControl.GetScaleFactor();

            rectDefaultCursor.sizeDelta = cursorDefaultSize + new Vector2(player.GetRecoil() * 2, player.GetRecoil() * 2);

            if (player.Reloading())
            {
                ShowReloading();
                imgReloading.fillAmount = player.GetCurrentReload() / player.GetReloadDuration();
            }
            else
            {
                HideReloading();
            }
        }
Exemplo n.º 5
0
        void UpdateTab()
        {
            for (int i = 0; i < AbilityManager.GetAbilityCount(); i++)
            {
                if (i == AbilityManager.GetSelectID())
                {
                    abilityItemList[i].selectHighlight.SetActive(true);
                    abilityItemList[i].button.interactable = false;
                }
                else
                {
                    abilityItemList[i].selectHighlight.SetActive(false);
                    abilityItemList[i].button.interactable = true;
                }
            }

            UnitPlayer player = GameControl.GetPlayer();

            for (int i = 0; i < player.weaponList.Count; i++)
            {
                string clip = player.weaponList[i].currentClip < 0 ? "∞" : player.weaponList[i].currentClip.ToString();
                string ammo = player.weaponList[i].ammo < 0 ? "∞" : player.weaponList[i].ammo.ToString();
                weaponItemList[i].labelAlt.text = clip + "/" + ammo;

                if (i == player.weaponID)
                {
                    weaponItemList[i].selectHighlight.SetActive(true);
                    weaponItemList[i].button.interactable = false;
                }
                else
                {
                    weaponItemList[i].selectHighlight.SetActive(false);
                    weaponItemList[i].button.interactable = true;
                }
            }
        }
Exemplo n.º 6
0
        // Update is called once per frame
        void Update()
        {
            lbRespawnCount.text = GameControl.GetPlayerLife().ToString();

            UnitPlayer player = GameControl.GetPlayer();

            if (player == null)
            {
                lbHP.text = "0/" + player.GetFullHitPoint();
                //barHP.sizeDelta=new Vector2(-barHPLength, 0);
                sliderHPBar.value = 0;
                return;
            }


            //sliderHitPointBar.value=player.hitPoint/player.hitPointFull;
            //sliderEnergyBar.value=player.energy/player.energyFull;


            sliderHPBar.value = player.hitPoint / player.GetFullHitPoint();
            lbHP.text         = Mathf.Round(player.hitPoint) + "/" + Mathf.Round(player.GetFullHitPoint());
            //barHP.sizeDelta=new Vector2((1-(player.hitPoint/player.GetFullHitPoint()))*-barHPLength, 0);

            sliderEnergyBar.value = player.energy / player.GetFullEnergy();
            lbEnergy.text         = Mathf.Round(player.energy) + "/" + Mathf.Round(player.GetFullEnergy());
            //barEnergy.sizeDelta=new Vector2((1-(player.energy/player.GetFullEnergy()))*-barEnergyLength, 0);


            if (!reloading)
            {
                string clip = player.GetCurrentClip() < 0 ? "∞" : player.GetCurrentClip().ToString();
                string ammo = player.GetAmmo() < 0 ? "∞" : player.GetAmmo().ToString();
                uiButtonWeapon.labelAlt.text = clip + "/" + ammo;
            }


            if (GameControl.EnableAltFire())
            {
                Ability ability = player.GetWeaponAbility();
                if (ability != null)
                {
                    uiButtonAltFire.label.text          = ability.currentCD <= 0 ? "" : ability.currentCD.ToString("f1") + "s";
                    uiButtonAltFire.button.interactable = ability.IsReady() == "" ? true : false;
                }
            }


            int creditTgt = GameControl.GetCredits();

            if (credit != creditTgt)
            {
                updateSpeed = Mathf.Max(minUpdateSpeed, Mathf.Abs(1f / (float)(creditTgt - credit)));
                credit      = (int)Mathf.Round(Mathf.Lerp(credit, creditTgt, updateSpeed));
            }

            int scoreTgt = GameControl.GetScore();

            if (score != scoreTgt)
            {
                updateSpeed = Mathf.Max(minUpdateSpeed, Mathf.Abs(1f / (float)(scoreTgt - score)));
                score       = (int)Mathf.Round(Mathf.Lerp(score, scoreTgt, updateSpeed));
            }

            //lbCredit.text="";	//lbCredit.text="Credits: "+(credit<0 ? "-" : "")+"$"+Mathf.Abs(credit);
            lbScore.text = "Score: " + score;
        }
Exemplo n.º 7
0
 public void EndInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateBellRing(false);
     m_HasStartedShaking = false;
 }
Exemplo n.º 8
0
 public void StartInputMode(UnitPlayer _Player)
 {
     m_Direction = E_Direction.None;
 }
 public void StartInputMode(UnitPlayer _Player)
 {
 }
 public void EndInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateBellRing(false);
 }
Exemplo n.º 11
0
 public void StartInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateMagicalFormula(true);
 }
Exemplo n.º 12
0
        void Update()
        {
            if (!enableMouseNKeyInput)
            {
                return;
            }

            if (Input.GetButtonDown("Cancel") || Input.GetKeyDown(KeyCode.Escape) && !GameControl.IsGameOver())
            {
                _TogglePause();
            }
            //if(Input.GetKeyDown(KeyCode.C) && !GameControl.IsGameOver()) ToggleLevelPerkMenu();

            /*
             * if(Input.GetKeyDown(KeyCode.Q)){
             *      Debug.Log("Paused for screen shot. Fire from UIMainControl");
             *      if(Time.timeScale==1) Time.timeScale=0;
             *      else Time.timeScale=1;
             * }
             */

            if (GameControl.IsGamePlaying())
            {
                UnitPlayer player = GameControl.GetPlayer();
                if (player != null && !player.IsDestroyed() && Input.touchCount == 0)
                {
                    //Debug.Log("Fire!!  "+Time.time);

                    //movement
                    if (Input.GetButton("Horizontal") || Input.GetButton("Vertical"))
                    {
                        player.Move(new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")), Input.GetKey(KeyCode.LeftShift));
                    }

                    //brake
                    if (Input.GetKey(KeyCode.Space))
                    {
                        player.Brake();
                    }

                    //switch weapon
                    if (Input.GetAxisRaw("Mouse ScrollWheel") != 0 && scrollCD <= 0)
                    {
                        player.ScrollWeapon(Input.GetAxis("Mouse ScrollWheel") > 0 ? 1 : -1);
                        scrollCD = 0.15f;
                    }
                    scrollCD -= Time.deltaTime;

                    string[] names       = Input.GetJoystickNames();
                    bool     hasJoystick = names.Length > 0 ? true : false;

                    //turret facing
                    //player.AimTurretMouse(Input.mousePosition);
                    //player.AimTurretDPad(Input.mousePosition-new Vector3(Screen.width/2, Screen.height/2));
                    if (Input.GetButton("RightThumbStick_X") || Input.GetButton("RightThumbStick_Y"))
                    {
                        player.AimTurretDPad(new Vector2(Input.GetAxisRaw("RightThumbStick_X"), Input.GetAxisRaw("RightThumbStick_Y")));
                    }
                    else if (!hasJoystick)
                    {
                        player.AimTurretMouse(Input.mousePosition);
                    }

                    //fire
                    bool continousFire = player.ContinousFire() & (Input.GetMouseButton(0) || Input.GetButton("Fire1"));
                    if (Input.GetMouseButtonDown(0) || Input.GetButtonDown("Fire1") || continousFire)
                    {
                        player.FireWeapon();
                    }

                    //alt fire, could fire weapon alt-mode to launch selected ability
                    if (Input.GetMouseButtonDown(1) || Input.GetButtonDown("Fire2"))
                    {
                        player.FireAbility();
                    }

                    //launch ability
                    if (Input.GetMouseButtonDown(2) || Input.GetButtonDown("Fire3"))
                    {
                        player.FireAbilityAlt();
                    }

                    //reload
                    if (Input.GetKeyDown(KeyCode.R) || Input.GetButtonDown("Jump"))
                    {
                        player.Reload();
                    }

                    //bring up the chracter & perk menu
                    if (UILevelPerkMenu.Enabled() && Input.GetKeyDown(KeyCode.C))
                    {
                        ToggleLevelPerkMenu();
                    }
                }
            }
        }
Exemplo n.º 13
0
 public void EndInputMode(UnitPlayer _Player)
 {
     m_HasStartedSwipe = false;
     UserInterface.HideMovementLine();
 }
 public void StartTurn()
 {
     if (m_MovingDirection != E_Direction.None && !m_Enemy.IsMoving())
     {
         I_Tile currentTile = m_Enemy.GetTile();
         if (currentTile != null)
         {
             bool isPlayerAtNorth = currentTile.GetNeighbour(E_Direction.North).GetUnit() is UnitPlayer;
             bool isPlayerAtSouth = currentTile.GetNeighbour(E_Direction.South).GetUnit() is UnitPlayer;
             bool isPlayerAtEast  = currentTile.GetNeighbour(E_Direction.East).GetUnit() is UnitPlayer;
             bool isPlayerAtWest  = currentTile.GetNeighbour(E_Direction.West).GetUnit() is UnitPlayer;
             if (isPlayerAtNorth || isPlayerAtSouth || isPlayerAtEast || isPlayerAtWest)
             {
                 if (isPlayerAtNorth)
                 {
                     m_Enemy.TurnToward(E_Direction.North);
                     UnitPlayer player = currentTile.GetNeighbour(E_Direction.North).GetUnit() as UnitPlayer;
                     if (!player.IsAttackedByEnemy())
                     {
                         player.SetAttackingEnemy(m_Enemy);
                     }
                 }
                 else if (isPlayerAtSouth)
                 {
                     m_Enemy.TurnToward(E_Direction.South);
                     UnitPlayer player = currentTile.GetNeighbour(E_Direction.South).GetUnit() as UnitPlayer;
                     if (!player.IsAttackedByEnemy())
                     {
                         player.SetAttackingEnemy(m_Enemy);
                     }
                 }
                 else if (isPlayerAtEast)
                 {
                     m_Enemy.TurnToward(E_Direction.East);
                     UnitPlayer player = currentTile.GetNeighbour(E_Direction.East).GetUnit() as UnitPlayer;
                     if (!player.IsAttackedByEnemy())
                     {
                         player.SetAttackingEnemy(m_Enemy);
                     }
                 }
                 else if (isPlayerAtWest)
                 {
                     m_Enemy.TurnToward(E_Direction.West);
                     UnitPlayer player = currentTile.GetNeighbour(E_Direction.West).GetUnit() as UnitPlayer;
                     if (!player.IsAttackedByEnemy())
                     {
                         player.SetAttackingEnemy(m_Enemy);
                     }
                 }
             }
             else
             {
                 m_TimerMove -= Time.deltaTime;
                 if (m_TimerMove < 0)
                 {
                     List <E_Direction> directionsPossible = new List <E_Direction>();
                     if (m_MovingDirection != E_Direction.South && m_Enemy.CanMoveTo(E_Direction.North))
                     {
                         directionsPossible.Add(E_Direction.North);
                     }
                     if (m_MovingDirection != E_Direction.North && m_Enemy.CanMoveTo(E_Direction.South))
                     {
                         directionsPossible.Add(E_Direction.South);
                     }
                     if (m_MovingDirection != E_Direction.West && m_Enemy.CanMoveTo(E_Direction.East))
                     {
                         directionsPossible.Add(E_Direction.East);
                     }
                     if (m_MovingDirection != E_Direction.East && m_Enemy.CanMoveTo(E_Direction.West))
                     {
                         directionsPossible.Add(E_Direction.West);
                     }
                     if (directionsPossible.Count > 0)
                     {
                         m_MovingDirection = directionsPossible[Random.Range(0, directionsPossible.Count)];
                         m_TimerMove       = Random.Range(1.0f, 3.0f);
                     }
                 }
                 if (m_Enemy.CanMoveTo(m_MovingDirection))
                 {
                     m_Enemy.Move(m_MovingDirection);
                 }
                 else
                 {
                     if (!m_Enemy.GetTile().GetNeighbour(m_MovingDirection).IsWalkable() || m_Enemy.GetTile().GetNeighbour(m_MovingDirection).GetUnit() is UnitEnemy)
                     {
                         List <E_Direction> directionsPossible = new List <E_Direction>();
                         if (m_MovingDirection != E_Direction.North && m_Enemy.CanMoveTo(E_Direction.North))
                         {
                             directionsPossible.Add(E_Direction.North);
                         }
                         if (m_MovingDirection != E_Direction.South && m_Enemy.CanMoveTo(E_Direction.South))
                         {
                             directionsPossible.Add(E_Direction.South);
                         }
                         if (m_MovingDirection != E_Direction.East && m_Enemy.CanMoveTo(E_Direction.East))
                         {
                             directionsPossible.Add(E_Direction.East);
                         }
                         if (m_MovingDirection != E_Direction.West && m_Enemy.CanMoveTo(E_Direction.West))
                         {
                             directionsPossible.Add(E_Direction.West);
                         }
                         if (directionsPossible.Count > 0)
                         {
                             m_MovingDirection = directionsPossible[Random.Range(0, directionsPossible.Count)];
                         }
                     }
                 }
             }
         }
         else
         {
             TurnOrder.RemoveUnit(this);
         }
     }
 }
Exemplo n.º 15
0
 public static void OnPlayerRespawn(UnitPlayer player)
 {
     instance._OnPlayerRespawn(player);
 }
Exemplo n.º 16
0
        // Update is called once per frame
        void Update()
        {
            //if timer is enabled, show the timer
            if (GameControl.EnableTimer())
            {
                float remainingDuration = GameControl.GetRemainingDuration();
                if (remainingDuration > 0)
                {
                    //float duration=objective.survivalDuration;
                    //int minO=(int)Mathf.Floor(duration/60);
                    //int secO=(int)Mathf.Floor(duration%60);

                    int minR = (int)Mathf.Floor(remainingDuration / 60);
                    int secR = (int)Mathf.Floor(remainingDuration % 60);

                    lbTimer.text = "Time Left: " + minR + ":" + (secR > 9 ? secR.ToString() : "0" + secR);
                }
                else
                {
                    lbTimer.text = "Time Left: 0:00";
                }
            }
            else
            {
                lbTimer.text = "";
            }



            lbRespawnCount.text = GameControl.GetPlayerLife().ToString();

            UnitPlayer player = GameControl.GetPlayer();

            if (player == null)
            {
                lbHP.text = "0/" + player.GetFullHitPoint();
                //barHP.sizeDelta=new Vector2(-barHPLength, 0);
                sliderHPBar.value = 0;
                return;
            }


            //sliderHitPointBar.value=player.hitPoint/player.hitPointFull;
            //sliderEnergyBar.value=player.energy/player.energyFull;


            sliderHPBar.value = player.hitPoint / player.GetFullHitPoint();
            lbHP.text         = Mathf.Round(player.hitPoint) + "/" + Mathf.Round(player.GetFullHitPoint());
            //barHP.sizeDelta=new Vector2((1-(player.hitPoint/player.GetFullHitPoint()))*-barHPLength, 0);

            sliderEnergyBar.value = player.energy / player.GetFullEnergy();
            lbEnergy.text         = Mathf.Round(player.energy) + "/" + Mathf.Round(player.GetFullEnergy());
            //barEnergy.sizeDelta=new Vector2((1-(player.energy/player.GetFullEnergy()))*-barEnergyLength, 0);


            if (playerProgress != null)
            {
                sliderExpBar.value = Mathf.Max(0.01f, playerProgress.GetCurrentLevelProgress());
            }


            if (!reloading)
            {
                if (!player.UseEnergyAsAmmo())
                {
                    string clip = player.GetCurrentClip() < 0 ? "∞" : player.GetCurrentClip().ToString();
                    string ammo = player.GetAmmo() < 0 ? "∞" : player.GetAmmo().ToString();
                    uiButtonWeapon.labelAlt.text = clip + "/" + ammo;
                }
                else
                {
                    uiButtonWeapon.labelAlt.text = "Use Energy";
                }
            }


            if (GameControl.EnableAltFire())
            {
                Ability ability = player.GetWeaponAbility();
                if (ability != null)
                {
                    uiButtonAltFire.label.text          = ability.currentCD <= 0 ? "" : ability.currentCD.ToString("f1") + "s";
                    uiButtonAltFire.button.interactable = ability.IsReady() == "" ? true : false;
                }
            }


            int creditTgt = GameControl.GetCredits();

            if (credit != creditTgt)
            {
                updateSpeed = Mathf.Max(minUpdateSpeed, Mathf.Abs(1f / (float)(creditTgt - credit)));
                credit      = (int)Mathf.Round(Mathf.Lerp(credit, creditTgt, updateSpeed));
            }

            int scoreTgt = GameControl.GetScore();

            if (score != scoreTgt)
            {
                updateSpeed = Mathf.Max(minUpdateSpeed, Mathf.Abs(1f / (float)(scoreTgt - score)));
                score       = (int)Mathf.Round(Mathf.Lerp(score, scoreTgt, updateSpeed));
            }

            //lbCredit.text="";	//lbCredit.text="Credits: "+(credit<0 ? "-" : "")+"$"+Mathf.Abs(credit);
            lbScore.text = "Score: " + score;
        }
 // Use this for initialization
 void Start()
 {
     bulletOrigin = transform.Find("BulletOrigin");
     Character = GameObject.FindGameObjectWithTag("Player").GetComponent<UnitPlayer>();
 }
Exemplo n.º 18
0
 public void SpawnPlayer(UnitPlayer player)
 {
     Player            = player;
     ClientInfo.Player = player;
 }
Exemplo n.º 19
0
 void Start()
 {
     this.player = GameObject.Find("PlayerShip").GetComponent <UnitPlayer> ();
 }
Exemplo n.º 20
0
 public void EndInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateMeleeFight(false);
 }
Exemplo n.º 21
0
 //cannot be called from constructor, because Unity.
 public void initialize()
 {
     Character = GameObject.FindGameObjectWithTag("Player").GetComponent<UnitPlayer>();
 }
Exemplo n.º 22
0
    public void UpdateInputMode(UnitPlayer _Player, ControllerPlayer _Controller)
    {
        if (Input.touchCount >= 1)
        {
            Touch touch = Input.touches[0];
            if (!m_HasStartedSwipe)
            {
                m_HasStartedSwipe    = true;
                m_SwipeStartPosition = touch.position;
            }
            UserInterface.DisplayMovementLine(m_SwipeStartPosition, touch.position);
            if (touch.phase == TouchPhase.Canceled)
            {
                m_HasStartedSwipe = false;
                UserInterface.HideMovementLine();
            }
            else if (touch.phase == TouchPhase.Ended)
            {
                Vector2 swipeDirection = touch.position - m_SwipeStartPosition;
                if (swipeDirection.sqrMagnitude > 100)
                {
                    if (Mathf.Abs(swipeDirection.x) > Mathf.Abs(swipeDirection.y))
                    {
                        if (swipeDirection.x > 0)
                        {
                            m_DirectionBuffer = E_Direction.East;
                        }
                        else
                        {
                            m_DirectionBuffer = E_Direction.West;
                        }
                    }
                    else
                    {
                        if (swipeDirection.y > 0)
                        {
                            m_DirectionBuffer = E_Direction.North;
                        }
                        else
                        {
                            m_DirectionBuffer = E_Direction.South;
                        }
                    }
                }
                m_HasStartedSwipe = false;
                UserInterface.HideMovementLine();
            }
        }

        if (_Player.CanMove())
        {
            if (m_DirectionBuffer != E_Direction.None && _Player.CanMoveTo(m_DirectionBuffer))
            {
                m_MovingDirection = m_DirectionBuffer;
                m_DirectionBuffer = E_Direction.None;
            }
            if (m_MovingDirection != E_Direction.None)
            {
                I_Unit unitOnTile = _Player.GetTile().GetNeighbour(m_MovingDirection).GetUnit();
                if (_Player.CanMoveTo(m_MovingDirection))
                {
                    _Player.Move(m_MovingDirection);
                    TurnOrder.StartAllUnitsTurn();
                }
                else if (unitOnTile is UnitEnemy)
                {
                    _Player.SetAttackingEnemy(unitOnTile as UnitEnemy);
                }
                else
                {
                    m_MovingDirection = E_Direction.None;
                }
            }
        }

        _Controller.SetAnimatorBool("IsMoving", _Player.IsMoving());
    }
Exemplo n.º 23
0
 void Awake()
 {
     player = GameObject.Find("Player").GetComponent<UnitPlayer> ();
 }
Exemplo n.º 24
0
 public static UnitPlayer Get()
 {
     if (m_Instance == null)
         m_Instance = (UnitPlayer)FindObjectOfType(typeof(UnitPlayer));
     return m_Instance;
 }
Exemplo n.º 25
0
 public abstract void Cast(UnitPlayer _Player);
 public void StartInputMode(UnitPlayer _Player)
 {
     UserInterface.ActivateBellRing(true);
     UserInterface.SetBellRing();
     m_TimesShaked = 0;
 }
Exemplo n.º 27
0
 void Start()
 {
     this.player = GameObject.Find("PlayerShip").GetComponent <UnitPlayer>();
     this.textHp = GameObject.Find("TextHp").GetComponent <Text> ();
     this.test   = new Vector3(5f, 3f, 0);
 }
 public void UpdateInputMode(UnitPlayer _Player, ControllerPlayer _Controller)
 {
 }
Exemplo n.º 29
0
 public void EndInputMode(UnitPlayer _Player)
 {
     UserInterface.EndMagicalFormulaDrawing(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
     UserInterface.ActivateMagicalFormula(false);
 }
 public void EndInputMode(UnitPlayer _Player)
 {
 }
 public override void Cast(UnitPlayer _Player)
 {
     GameObject.Instantiate(Resources.Load <GameObject>("Entities/Fireball"), _Player.transform.position, _Player.transform.rotation);
 }
 // Use this for initialization
 void Start()
 {
     bulletOrigin = transform.Find("BulletOrigin");
     arrowModel = (GameObject)Resources.Load("arrow");
     Character = GameObject.FindGameObjectWithTag("Player").GetComponent<UnitPlayer>();
 }