Exemplo n.º 1
0
    void Start()
    {
        weapons [0]    = new Unarmed();
        weapons [1]    = new AK47(this, soundManager);
        selectedWeapon = weapons[0];
        reloadArmSpriteRenderer.sprite = reloadArmSprites[0];
        selectedWeaponSprite.sprite    = weaponSprites[0];
        crosshair.enabled = weapons[0].getShowCrosshair() && (networkView.isMine || !(Network.isServer || Network.isClient));

        animationController.prepLayersForReload();
    }
Exemplo n.º 2
0
        public Asteroid(TextureManager textureManager, EffectsManager effectsManager, PlayerCharacter playerCharacter)
            : base(effectsManager, playerCharacter)
        {
            Scale   = 0.15;
            Texture = textureManager.Get("asteroid");
            SetAnimation(8, 8, 0.08, true);;
            Health = InitHealth;
            Value  = 50;

            _weapon = new Unarmed();
        }