void Start() { weapons [0] = new Unarmed(); weapons [1] = new AK47(this, soundManager); selectedWeapon = weapons[0]; reloadArmSpriteRenderer.sprite = reloadArmSprites[0]; selectedWeaponSprite.sprite = weaponSprites[0]; crosshair.enabled = weapons[0].getShowCrosshair() && (networkView.isMine || !(Network.isServer || Network.isClient)); animationController.prepLayersForReload(); }
public Asteroid(TextureManager textureManager, EffectsManager effectsManager, PlayerCharacter playerCharacter) : base(effectsManager, playerCharacter) { Scale = 0.15; Texture = textureManager.Get("asteroid"); SetAnimation(8, 8, 0.08, true);; Health = InitHealth; Value = 50; _weapon = new Unarmed(); }