void Start() { instance = this; currentTime = Time.time; displayURTraitorUpdate = Time.time; }
void OnTriggerEnter2D(Collider2D other) { //Debug.Log("contact with"); switch (other.tag) //允许误伤 { case "Player1": { getInCar(); break; } case "Explode": { die(); break; } case "BulletMachinGun": { URTraitor.getInstance().URTraitorOrNot(); die(); break; } case "BulletTankBunker": { die(); break; } case "BulletCharacMissile": { URTraitor.getInstance().URTraitorOrNot(); die(); break; } case "Grenade": { URTraitor.getInstance().URTraitorOrNot(); die(); break; } case "BulletSolider": { die(); break; } default: break; } }