Example #1
0
    void Start()
    {
        instance = this;

        currentTime            = Time.time;
        displayURTraitorUpdate = Time.time;
    }
Example #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        //Debug.Log("contact with");
        switch (other.tag) //允许误伤
        {
        case "Player1":
        {
            getInCar();
            break;
        }

        case "Explode":
        {
            die();
            break;
        }

        case "BulletMachinGun":
        {
            URTraitor.getInstance().URTraitorOrNot();
            die();
            break;
        }

        case "BulletTankBunker":
        {
            die();
            break;
        }

        case "BulletCharacMissile":
        {
            URTraitor.getInstance().URTraitorOrNot();
            die();
            break;
        }

        case "Grenade":
        {
            URTraitor.getInstance().URTraitorOrNot();
            die();
            break;
        }

        case "BulletSolider":
        {
            die();
            break;
        }

        default:
            break;
        }
    }