public GameObject spawnPoop() { if (ui.bowelMovement()) { source.Play(); return(Instantiate(poop, transform.position, transform.rotation, transform.parent)); } else { return(null); } }
public void poopingReducesPoopAmount() { GameObject uiContainer = new GameObject(); UIscript ui = uiContainer.AddComponent <UIscript>(); ui.poopFill = uiContainer.AddComponent <Image>(); ui.pooAmount = 1; ui.poopFill.enabled = true; ui.bowelMovement(); Assert.IsTrue(ui.pooAmount < 1 && !ui.poopFill.enabled); }