public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt64(64);
     Field2 = buffer.ReadCharArray(512);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadCharArray(512);
     Field5 = buffer.ReadInt(32);
     Field6 = new UIStyle();
     Field6.Parse(buffer);
     Field7 = new UIAnimationElements();
     Field7.Parse(buffer);
 }