public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt64(64); Field2 = buffer.ReadCharArray(512); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadCharArray(512); Field5 = buffer.ReadInt(32); Field6 = new UIStyle(); Field6.Parse(buffer); Field7 = new UIAnimationElements(); Field7.Parse(buffer); }